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Big Guns Pinball Machine - Pre-Played

 
Big-Guns-Pinball-Machine----Pre-Played
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Sale Price: $2,999.99
Champ Price: $2,399.99
CPP Price: $2,288.00
Champ Package Pricing
Why Buy from Game Room Champ

Features

  • Flippers(4)
  • Up Post between the flippers
  • Kickback in left outlane
  • Gate on right outlane
  • During Invincible/Queen's Rescue (Jackpot mode), the center post is raised, the kickback stays active, and the right gate diverts back to the right flipper for a set amount of time.
  • Two ball shooting guns on playfield, Pachinko style bagatelle unit in backbox.

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Big Guns spans the ages, from medieval heraldry to futuristic space wars. It’s got a tyrannical king holding a helpless queen captive and guns big enough to resound throughout the galaxy! It’s got a playfield so loaded with excitement it even extends to the backglass with a unique 3-dimensional chamber! It’s got a special feature so that operators can program their own messages to their players! Big Guns has what it takes to be a Williams!

Become invincible and save the queen! The player’s mission is to become invincible and rescue the queen from the fortress. First, he must hang tough and load all 3 guns to ignite multi-ball action. Then, during multi-ball he must load the lit gun to be granted invincible powers. Keeping at least 2 balls in play and hitting the flashing guards rescues the queen for a possible 3 million jackpot value that’s carried over from player to player and from game to game!

Attack the castle! Making the center lane on the elevated ramp with a skilled plunger shot scores a 1ooK tower bonus which builds and locks a ball! Making the loop shots advances the bonus multiplier while zapping the trolls hiding under the bridge lights extra ball at flipper return lanes.

Fight! The lower guards advance the flak gun 50, 000, 100,000, 150,000, 200,000, special and award shots in the King’s Chamber to be used on the last ball for a possible extra ball! Entering the center lock fires a small ball in the King’s Chamber on backglass. Lane change can be used strategically to fill all unlit lanes and light extra ball!

Attack! Skill can gain the player more time on the field of action! Hitting the 5 lower left and lower right guards activates the lower left kicker. The right and left flipper return lanes light the center target which, when hit, raises the force field between flippers!
 
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